Fallout 4 Mod Manager


What is that?

I created a small mod manager.
It can manage esp files and install / uninstall mods.
It also edits all necessary files.

If you have errors let me know and I will fix them.
But when it comes to functionality I’m not gonna add anything.
This is intended as the most minimalistic mod manager that still has enough to offer to be usable.

Function

When you close the Mod Manager or Start the game via the Mod Manager it sets the plugings.txt and
DLCList.txt as readonly.
I’m not 100% sure but I believe the Fallout 4 Launcher resets them and inserts all esp files in the data folder.

Install Mods

When you click install you can browse for a zip, rar or 7z file.
I should be able to add other formats because I’m using 7z to decompress, just not in the most efficient way. XD
However, what this does is open a Mod Solver dialog similar to the one in Mod Organizer when the mod can’t be processed automatically.

Mod Solver

Just choose the files there ( Drag and Drop ) so that the files are in the correct structure and install.
In the Fallout 4 Data folder a folder named “Mods” will be created with some txt files that are needed by the Mod Manager to keep track of installed mods.
So don’t delete it.

Deinstall Mods

When deinstalling a mod the Mod Manager deletes all files of the mod and attempts to clean the data folder.
What this does is basically go through all folders and delete the ones without files in them.

Performance

I have to admit that it isn’t as efficient as it could be.
But honestly I don’t want to put too much time into this because in a few days NMM probably will be updated and support the game anyways.
I’ll probably fix some errors some may have and polish stuff a little but I don’t want to extend this into yet another mod manager because I can’t compete with Mod Organizer anyways.
This is meant to fill the gap right now, nothing more.

Changelog

1.0.4
– Updated Mod Solver > Had huge problems with some Mods; Rewritten the extracting process – extracting is a lot faster now
– Added question before uninstalling a mod
– Added folders meshes, programs, materials, lodsettings, vis, misc, scripts, shadersfx to sResourceDataDirsFinal default string and Mod Solver functionality.
– Added some security checks here and there to prevent runtime errors because of stupid reasons

1.0.3
– HOTFIX > Update check made problems when nexus is not available

1.0.2
– Updated Mod Solver > Added simple structure check ( supported music, texture, interface, sound, music folders and esp files ) ( see new screenshots )
– Fixed bug in Mod Solver > Had problems with duplicated folder names in archives
– Implemented Update check
– Implemented simple backup solution ( only one level; no multiple backups of the same file )
– Changed filter options when browsing for mods ( “All files” and “Compressed Files” )
– Compressed files can now be opened directly with Mod Manager

1.0.1
– Hotfix – Forgot to load custom sResourceDataDirsFinal on start.

1.0
– Release


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