Smart Targeting HUD


This mod alters the conditions of the Targeting HUD modification for Power Armor Helmets, instead of painting all living creatures with the targeting gradient it will only apply to creatures which are flagged as “HostileToActor”. This allows you to go clear raider camps and then return to your settlement and not have to deal with seeing dozens of “friendly” NPCs getting tagged by the HUD. I haven’t done any extensive testing on this yet, and I have noticed that it doesn’t update for characters that turn hostile either because they are scripted to or because you have somehow angered them.

Authors:
Tectonis


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