Settlement Raiding Mod


Fallout 4 Settlement Raiding Mod

Current Version 1.22 (small fix) Ghoul update; save game before starting raid!
No spoilers in comments please 😉
Working on Institute and Brotherhood (Hopefully finished by today!)

This mod will not always be batch files scroll down to future plans for info.

Description

The Settlement raiding mod is a set of batch files you can use to force settlement raids, with Bethesda’s underwhelming attempt at the raids I thought id make them more interesting 😉 please be aware that this is just to test public opinion to see if settlement raids need improving and if so when the appropriate tools come out this mod will be extensively expanded and improved to be more organic and fun (Further details at the bottom)

Installing Notes

NMM Installer

Click download with NMM and install! Simple.

Manual

* Download the batch files and unzip into your fallout 4 main folder, if you can see files called: _CommonRedist , Data , Fallout4 , fallout4.exe etc you’re in the right place. By default this is C:\Program Files (x86)\Steam\steamapps\common\Fallout 4.

Once installed

* Run the game as normal and go to Sanctuary (More settlements will come later).

* Open the console window by pressing the tilde (~) key.

type one of the following commands for the type of raid you would like;

* for Sanctuary Raiders Easy type: “bat sre” in the console without the quotes and press enter and the raid will begin
* for Sanctuary Raiders Medium type: “bat srm” in the console without the quotes and press enter and the raid will begin
* for Sanctuary Raiders Hard type: “bat srh” in the console without the quotes and press enter and the raid will begin
For more commands scroll down!

So you don’t forget while your in game your best just writing down the commands, so write down:

List of Commands

Sanctuary

Raiders
Easy: bat sre
Medium: bat srm
Hard: bat srh
Insane: bat sri

Ghouls SAVE GAME BEFORE STARTING THIS RAID!
Just one type for now: bat srg

Super mutants
Easy: bat sme
Medium: bat smm
Hard: bat smh
Insane: bat smi

Change Log

1.1

*Added Ghoul raiders on request. bat srg

1.2

* Made NMM Installer!
* Added Super mutants

1.21

* Change ghouls bat to be more…. interesting! SAVE GAME BEFORE STARTING RAID!

1.22

* Small fix and slight changes

Future Plans

Once all factions / Deathclaws / Robots are done I will be moving on to different settlements (Hopefully next week!)

* Different Raids – (Mutants, Institute, Ghoul apocalypse! etc)

* More settlement locations.

*Make it more organic (may need to wait for modding tools)

Once equipped with modding tools I will implement a new system, it will allow you to build a distress/attract beacon (Similar to recruiting beacon) which when linked to a terminal will allow you to send out various radio signals such as:

Raiders – promise of riches
Mutants – a commander ordering them to attack settlement
Institute – 56k dial tone
etc etc

this way you can lure them to your settlement then kill them for their gear/caps/xp.

If this seems like something you would like added to the game please endorse and show your support, which will tell me to continue adding to it while we wait for modding tools. Thank you for reading!

Faceless Wastelander


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