Lightsaber Renew


Awaken the force of the wasteland
How can we have no energy melee against energy ranged?

[Notice]
I recreated this mod file since V09 had got a huge improvement, the mod is matured, no more prototyping. I highly recommend who ever tasted V01 before must give V09 a try. It worths it.

[About DarthVadar Mask @ update 12/05]
The DarthVadar mask is ported from steam workshop, since I can only make a comment for the porting request. Well, I got the permission but I need to make that mask standalone helmet, releasing it in 1 day I hope. thanks BOTLANNER who tell me right place to comment.

[Description]
This mod includes 4 lightsabers with different color to the game, with unique weapon equip animation and a light source similar to shishkebab one.

[What’s New @ V09]
1) new weapon animation, really Jedi.
2) the saber does lighten surrounding a bit like shishkebab does.
3) 4 new lightsabers in pink, red, green, and blue.


[HOW TO INSTALL]

1) use NMM , or download manually
2) activating the mod in NMM or extracting the archive to the FO4 data folder.
3) remember to update your fallout.ini to read customized content
(for example: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ )

[HOW TO GET IT]
1) in console, type “help lightsaber 4”, and you will get the item codes.
2) in console, type “player.additem [item code in (1), do not include brackets]”
x) or try & error on “player.additem xx000816” pink saber
“player.additem xx000819” red saber
“player.additem xx00081a” green saber
“player.additem xx00081b” blue saber
(xx start from 01, depending on mod loading sequence)

[Credits]
1) Moraelin for FNV original mod (mesh, texture) (original FNV mod link)
2) Nifskope team for grate tools to let me make the NIF animation

Authors:
invalidfate


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