Kellogg First Person Armour Fix


If you use Kellogg’s armour with a higher FOV than normal, it’s left shoulder plate will cut into your view. This mod removes the left shoulder armour plate on Kellogg’s armour from the first person view, it will still appear in third person.
I tested this with 100 FOV and I don’t recommend going over as beyond that, the arms will appear to be disembodied (A high FOV will affect all armours)

Installation
Edit C:/Users//Documents/My Games/Fallout 4/Fallout.ini and replace the line beginning with sResourceDataDirsFinal with
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
Copy this mod’s Data folder to your Fallout 4 install directory (e.g. C:/Program Files/Steam/steamapps/common/Fallout 4)

Uninstallation
Delete the following files from your Fallout 4 install directory
Data/Textures/Armor/Kellogg/fpv/Kellogg_d.DDS
Data/Meshes/Armor/Kellogg/FOutfit1stPerson.nif
Data/Meshes/Armor/Kellogg/MOutfit1stPerson.nif

Bugs
The alpha channel on the female shoulder pad appears to cut into the shoulder sleeve. Haven’t been able to see an example of this in game however, only in NifScope


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