Hunting Rifle Overhaul


Hunting Rifle Overhaul v1.0

Overhauls the Hunting Rifle to better reflect a true hunting rifles damage and range.

Change log

v1.0
Changed .38 receiver to 5.56 receiver, it made no sense to me that you would change the ammo type of a hunting rifle to a pistol round.
Added 5.56 receiver to leveled list, you should see enemies with them around level 15.
I got sick of the fact that pistols had the possibility of having longer range than a hunting rifle, so I increased the ranges.
I also added range, rate of fire and recoil changes to ammo conversion receivers as they would effect the performance of the rifle beyond mere damage.
Changed Ammo Capacities to reflect physical size of magazine.
I reduced the percentage gained by damage receivers, because it made no sense that changing receiver for same ammo type could net 150% damage increase, I don’t see how this is possible

Known Issues

When Crafting the 5.56 receiver, it will still rename the rifle to .38, the only work around I’m aware of is manually renaming the weapon afterwards.

Possible Future Changes

I’m still not happy with the damage receivers, I don’t see how changing a receiver will increase damage.
These are the changes I’m considering:
Set the base damage to 60 or 65
Remove Damage receivers
Remove Light receiver?
Change Gun Nut 0 receivers to change one of the following: accuracy, rate of fire or recoil
Change Gun Nut 1 receivers to change two of the following: accuracy, rate of fire or recoil
Change Gun Nut 2 receiver to change all of the following: accuracy, rate of fire and recoil

Things I would like to change but are not currently possible.

I would like to reduce the ammo capacity of the rifle when you have installed the .50 receiver by 40% to reflect the physical size of the round.
However, currently I the only way I know of reducing the ammo capacity, reduces it by a set amount, not a percentage, so for example, it’d only reduce it by 2 for all mag sizes.

Authors:
Lagstalker


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