Update v1.3 released
Note: This mod makes the game easier. Do not use Reduced Energy Recoil if you want to keep the game challenging!
In an attempt at realism, this mod reduces the recoil for the Laser, Institute and Laser Musket weapons by 99% and optionally Plasma weapons by 90%.
Ever wondered how a laser rifle firing light feel indistinguishable from a bullet-spewing assault rifle in the recoil department? Well wonder no more! With this mod, all laser weapons (Laser Gun, Institute Gun, Laser Musket and Gatling Laser and all variants thereof) have had their recoil reduced to just 1% of their original values.
Optionally, plasma weapons (which fire ionised gas which would, again, be a lot lighter than bullets in terms of recoil) can also have their recoil reduced by 90% via the optional file. All other recoil values have been left untouched.
See the images to compare how a continuous 29 round burst from the same weapon recoils both with and without the mod.
Reduced Energy Recoil achieves this by changing the values of recoil-altering weapon mods rather than the weapons themselves. In particular, the following weapon mods have been modified:
Gatling Laser Barrels: Standard, Charging
Gatling Laser Muzzle: Beam Focuser
Institute Laser Gun Barrels: Short, Long, Automatic, Improved Short, Improved Long, Improved Automatic
Institute Laser Gun Stock: Full Stock
Institute Laser Gun Muzzles: Beam Focuser, Beam Splitter, Gyro Compensating Lens, Fine-tuned Beam Focuser, Amplified Beam Splitter, Quantum Gyro Compensating Lens
Laser Gun Barrels: Short, Long, Automatic, Sniper, Improved Short, Improved Long, Improved Automatic, Improved Sniper
Laser Gun Grips/Stocks: Comfort Grip, Sharpshooter’s Grip, Short Stock, Full Stock, Marksman’s Stock, Recoil Compensating Stock
Laser Gun Muzzles: Beam Focuser, Beam Splitter, Gyro Compensating Lens, Fine-tuned Beam Focuser, Amplified Beam Splitter, Quantum Gyro Compensating Lens
Laser Musket Barrels: Short, Extended Short, Bracketed Short, Long, Extended Long, Bracketed Long
Laser Musket Stocks: Short Stock, Full Stock
Laser Musket Muzzles: Beam Focuser, Beam Splitter, Gyro Compensating Lens
Optional file modifications:
Plasma Gun Barrels: Short, Automatic, Splitter, Sniper, Flamer, Improved Short, Improved Automatic, Improved Splitter, Improved Sniper
Plasma Grip/Stocks: Comfort Grip, Standard Stock, Marksman’s Stock, Recoil Compensating Stock
All other mods for these weapons were left as-is as they do not modify recoil values.
And the description for the Fine-tuned Beam Focuser for both Laser and Institute Laser has had ‘Super’ replaced with ‘Superior’ for consistency’s sake.
Reduced Energy Recoil is incompatible with any other mod that changes anything about the above weapon modifications.
Reduced Energy Recoil does not, however, change the weapons themselves, only their modifications and is therefore compatible with any mod that only changes the weapons themselves.
-The Violent and Two-Shot Legendary Modifiers will increase the recoil to noticeable levels with this mod. This cannot be changed without also changing their effect on every other weapon.
-While aiming down the sights, the weapon will still jump around a lot. This purely visual recoil is distinct from actual recoil and can’t seem to be modified.
Created with FO4Edit 3.1.3 for Fallout 4 1.1.30
Other mods visible in the images: Darker Nights, RealisticLights
Check the following articles with videos by Gopher on how to enable and install mods for Fallout 4:
Enabling Mods for Fallout 4
Fallout 4: Installing Mods on PC (Manually)
To install this mod, simply place your chosen .esp into the Fallout 4/Data folder.
If you haven’t done so already, enable mods by adding the following line to your Fallout4Prefs.ini file under the [Launcher] section: bEnableFileSelection=1
If this line is already present but ends in 0, simply change it to 1.
Once this is done, the mod should automatically be loaded when you next start Fallout 4. If it is not, you need to add it to your load order, found under AppData/Local/Fallout4/plugins.txt in your User folder.
Add a new line with your chosen ESPs full name (e.g. ConsistentAluminium.esp) and save the file. It should now load the mod if it it placed in your Data folder.
To uninstall this mod, simply remove the ESP from your Fallout 4/Data folder.Authors: